A PROTOTYPE GAME made in around 2 weeks

( DEVELOPMENT STOPPED )

If you have resolution issues I recommend downloading the game.

During gameplay, you may encounter some bugs or find the game to be unbalanced or slow. Your valuable feedback upon completion would be highly appreciated to help me enhance the gaming experience.


Controls:

Hold/Release Left Mouse ButtonShoot
SPACEUse Skill
TABSwap between Skills


Thank you for your understanding and patience  as I work towards delivering a polished and enjoyable gaming experience. Your feedback will play a crucial role in making the game better.


Thanks to

ABSTRACTION

for the music used in the game.

and

PENUSBMIC

for the assets used in the game.



StatusCanceled
PlatformsHTML5, Windows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorNumbreaks Games
GenreStrategy
Made withGIMP, Unity, Aseprite
Tags2D, Archery, Casual, Indie, Pixel Art, Prototype, Retro, Singleplayer, Tower Defense, Unity
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilityHigh-contrast

Download

Download
Prototype.zip 34 MB

Install instructions

Unzip the file  and start Unity Prototype exe

Comments

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(+2)

My record so far, level 15? (9 white, 6 red).
Build is pretty simple: arrow-damage, rapid-fire-arrows, arrow rain. (I think getting rapid-fire-arrows to maybe sets of 9 or 12, and the 1-sec-cooldown-refresh-per-kill is the META, but i havent been lucky enough to pull it off).

(+1)

Damn I think this is the highest score so far. Well played!! I think the Refresh perk  is totally broken when combined with rapid fire arrows…might need some nerfs :D

(+1)

hey @numbreaks what about (arms of nature)

It does definitely fit into the aesthetic! I'll add it to my list.

(+1)

I take it the game was heavily inspired by the Kingdom series of games? Makes me think there was no room for this poor archer on the boat so they got left behind to fend off the Greed on their own after the king/queen left.

Gonna be honest I'm pretty trash at aiming the arrows properly XD took me a while to start hitting stuff but eventually got to 3 red dots at the top (12th wave I guess?) before getting completely overwhelmed.

Noob like me wouldn't mind an upgrade that gives at least a partial visual guide of the trajectory the arrow will take, but I totally understand if you don't want to take that direction cause it might make things too easy.

I stopped bothering with most of the active skills after some tries and mostly just relied on poison and burning passives to do most of the damage on the tankier enemies. I was hoping the explosion would do aoe damage but it seems like it only affects those enemies that are burning and it doesn't spread. Not really sure how to manage when there start to be a lot of enemies and the big guys make it tough to hit anything else around them.

There's probably a lot more enemies, upgrades and room to improve that I haven't seen but I played through a couple times, and the pacing is a bit too slow for quite a while at the start to make me want to try again.

But it's fairly fun for a little while, worth a try for sure and the aesthetic made me super nostalgic for the Kingdom games. Sorry for the wall of text. Hope you keep working on this.

Hey there! Thank you for taking the time! Your vision for the story is fantastic and I'll definitely take it into account while developing the game.

I agree that the game's balancing needs improvement since it feels unfair and uneven. At the moment, the pace is too slow in the beginning and drastically changes towards the end. I'm committed to developing the game further and addressing these issues.

Balancing the enemies and skills will undoubtedly be a challenge. Ensuring that players face an appropriate level of difficulty while feeling a sense of progression is vital for an enjoyable gaming experience.

 Thank you for enjoying the nostalgic vibes of the game! Your feedback is valuable, and I'm excited to refine the game based on it. If you have any more thoughts or suggestions, don't hesitate to share them. Your support means a lot, and I hope to deliver an even better gaming experience with the improvements I'll be making soon. Stay tuned for updates!

(+1)

All I can think of for a name is some sort of pun on forest and fortress maybe archery also?

I was trying not to have archery in my name but there is probably no way I can avoid it :D

(+1)

I Like it a lot! I almost smashed my keyboard after I didn't saw the flying thing and lost because of it xD

I would have refunded your keyboard but I'm glad you controlled yourself! Thanks for playing!